Bpm osu意思
"BPM" in "osu!" refers to "Beats Per Minute", which is a measure of the tempo of a song. In the context of "osu!", BPM is used to determine the speed at which hit circles, slider ticks, and other objects appear on the screen. The higher the BPM, the faster the objects will appear, and vice versa.
"osu!" is a rhythm game inspired by the Japanese rhythm game "Osu! Tatakae! Ouendan" and "EBA". It was developed by Dean "Peppy" Herbert in 2007 and has since grown into a large community-driven game with millions of players worldwide. The game involves hitting timed visual cues in rhythm with the music, which can range from simple beats to complex rhythms and patterns.
In "osu!", the BPM value is an important factor in the difficulty and feel of a beatmap, which is a custom-made level that corresponds to a song. Beatmap creators must accurately determine the BPM of the song they are mapping to ensure that the timing of the in-game objects matches the rhythm of the music.
Players can adjust the game's settings to match their preferred difficulty level, including options to change the BPM of the song or to adjust the game's overall speed. This allows players of all skill levels to enjoy the game and improve their rhythm and timing skills.